The ludology is a discipline dedicated to research, creation and experimentation of the play as a culture phenomenon. In his work he appeals to various sciences and areas of knowledge to generate knowledge.
It can be stated that, in a broad sense, ludology is the game studio. The experts analyze the game as a end in itself and not as a tool to achieve a different goal.
The Dutch Philosopher Johan Huizinga (1872-1945) is considered one of the pioneers of ludology. Huizinga defined the human being like a playing hominid: a Homo ludens.
For this thinker, the game is developed by nature, without someone forcing it to do so. The man, through play, create experiences that contribute to your environmental awareness and give you an approach to the competence. The ludic phenomenon, in all its extension and with its complexities, is the object of study of ludology.
According to ludology, the game is carried out voluntarily and according to limits of weather and place. Players freely agree to abide by consensual rules and engage in the activity without immediate utility (as we said above, the game is the end, not the means).
Despite the fact that ludology contemplates all kinds of games, at present it tends to be oriented to the video game. Research aims to understand the characteristics of video games and players, as well as the interactions that are established between the two.
When studying videogames, ludology focuses on technical, technological, aesthetic and social, for example. He also includes neurological and pedagogical aspects among his interests.