Framework is an English term that is used frequently in our idiom. It can be translated as “Framework or work environment” and refers to a set of ideas, guidelines and actions that allow tackling a certain problem.
Useful for developing software
A framework, therefore, works as a reference. The notion usually appears in the field of technology, especially in the production of software.
For the programming, a framework is a conceptual structure which helps to organize the development of computer programs. It usually consists of an interpreted language, libraries and other resources that facilitate the union of the different elements of a project.
In addition to providing a structure and to be constituted as a architecture, the framework provides a methodology of job. It is based on development patterns and favors good practice.
By using a framework for programming, you avoid writing repetitive code. This tool it also helps minimize programming time by enabling data reuse.
A generic base
It can be said that a framework is a kind of generic app. The user is in a position to add the lines of code that he needs to program a specific application, completing it. Thus, the framework helps to program by writing fewer lines of code.
Take the case of PHP, a programming language that is often used in web development. Programmers generally resort to Zend, Laravel or Symfony, among other frameworks, that simplify the programming task in PHP and avoid having to start programming from scratch.
Sometimes it is difficult to choose a particular framework, especially if many of the available ones receive good ratings from users. For this reason, it is recommended to try more than one until we find our favorite. Choosing one does not mean that we despise the alternatives, but that in some cases it is a question of “chemistry” that leads us to make the decision, because we understand its structure better or simply because it makes us feel more comfortable.
Components of a framework
One of the essential components of a framework is the so-called library, which is also known as library in some Spanish-speaking regions, although this last name is less correct. Its definition is quite simple: a collection of code and data that is created for the purpose of being reused. But what exactly does this mean?
Let’s think of a math library, something very common in frameworks dedicated to the development of video games, for example. In the code it contains there may be variables such as “the value of PI” or “the constant to convert degrees to radians”, and also functions that allow us to “calculate the square root” or “round a number up or down”, among other many useful tools.
If every time a programmer needs to calculate a root he had to write all the code necessary for the calculation, it would take a long time and would take up a lot of disk space; with the proper framework this is summarized in a line very short code. Other of the most common components of the framework can be specific tools that are very useful for the development of a particular type of program, such as interfaces to add audio or create windows.
It is important to note that in the background all these things are supported by libraries, regardless of the way in which let’s interact with them. For example, even if we have a tool panel that allows us to create and modify windows for our application using the mouse, this also uses a library and we could achieve the same results through code. However, the key to the framework is convenience.