The etymological root of attire is found in attonĭtus, a Latin term that can be translated as “amazed”. Beyond this translation, the concept is used to name the clothing and the dress in general.
For example: “The actress wore a very sensual outfit at the awards ceremony”, “A thief who wore police attire in his robberies was arrested after a lengthy investigation”, “According to fashion specialists, the businessman chose an inappropriate outfit for his wedding”.
The idea of attire covers the different clothing and even to accessories. Shoes, socks, pants, shirts, T-shirts, coats and hats, among many other items, are part of the outfits that people can wear.
In general, the concept of attire is used when the clothing is out of the ordinary or when it is a uniform. Otherwise, in colloquial language words like clothing or garments.
Singers, to cite one case, often choose special outfits for their concerts. Many times these outfits are important in the development of the aesthetics of the artist in question, and may even be linked to some conceptual idea. Lady Gaga She is one of the figures who pays a lot of attention to the outfits she wears.
Athletes can also choose certain particular outfits when they must attend an event. Many of them are dressed by famous trademarks they want to advertise. Football player Lionel messiIn this context, he usually surprises with the outfits he wears in the finery of the Golden Ball.
Art, professional sports and the entertainment world have declined considerably in recent times in terms of the quality of the content and the commitment of the people involved in the different fields, from producers and directors to the artists and athletes themselves. Since we are in an era characterized by the predominance of appearance Physical, the importance of the attire has become almost vital in the realm of the famous, and in many cases it seems to serve as a veil to hide their shortcomings.
This does not mean that attire is not important to art; On the contrary, literature, cinema and video games are three examples of disciplines in which the characters’ clothing reflects a series of fundamental aspects of their way of being, of their culture and their economic situation, without neglecting the time to which they belong.
In video games, it is very common for companies to give players the possibility to change the outfit of their characters, and for that there are different commercial methods and strategies. On the one hand, there are titles that have a microtransaction system that allows users to buy all kinds of content with real money, and this includes new settings, characters and stories to expand the experience. Some developers choose not to ask for real money but to offer the upgrade to change of objects that can be found in the game itself, such as precious stones, coins, etc.
The change of outfit in a video game is something relatively recent, since due to the technical limitations of the first generations of consoles and computers it was not possible in the past. Early character models had such a low level of detail that sometimes you couldn’t tell their clothes from their Body, and they didn’t even have eyes or hair. Nowadays, since they are done in 3d, designers can create the character without clothes and add as many clothes as they want without placing a significant burden on the processors.