A mile It is a measure that, according to use and the region, acquires different values. The usual thing is that it is a unit of length used in Anglo-Saxon countries that is equivalent to 1609 meters.
The origins of the mile lie in the Ancient Rome. At that time the idea mile to refer to the distance traveled with thousand steps. A step, in this setting, was the length of a foot when walking. The Roman mile was equivalent to 1481 meters.
With the weather, in the Anglo-Saxon nations the mile began to be used (also referred to as statutory mile or international mile), from 1609,344 meters. This means that 1 meter equals 0.00062137 miles.
From this one concept the notion of mile per hour, a unit of measure of speed. Its abbreviation is mph and refers to the number of miles traveled in an hour.
On the other hand, a nautical mile, or nautical mile, is a measure of length that is used in the navigation. In this case, the mile equals 1852 meters, as accepted since the late 1990s 1920. This equivalence is linked to the longitude of an arc of one minute of Earth’s latitude.
“1000 miles”Finally, it is the name of a popular play table where, in each game, the participant must try to travel exactly one thousand miles. During the course of the game, obstacles posed by other players appear and, in turn, it is possible to put obstacles to others.
As would happen in reality, players must take care to keep the gas tank full, the wheels in good condition and avoid accidents to arrive before their opponents. There’s also limits speed and different prohibitions that make progress difficult.
In the 1000 miles game there are four types of cards: away, attack, defense and immunity. The former represent precisely a section that the player can advance on the circuit, as long as there is no locks in the middle. If there are, then you must get them to disappear before using this card. In addition to the free path, the player needs a green traffic light.
It is important to note that players cannot exceed 1000 miles, but must travel this exact distance; Furthermore, in each hand they can only advance a maximum of 200. The attack cards are used to block the opponents, and when using them it is necessary to decide who they will affect; it is worth mentioning that a player who is blocked cannot be attacked. Possible situations are as follows: red traffic light; speed limit; empty gas tank; flat tire; accident.
The defense cards are used to solve the problems generated by the attack cards. There are the following five: traffic lights in green; end of speed limit; gasoline; spare tire; repair for accidents. It is important to note that after a petrol attack, puncture or accident, it is not only necessary to solve the problem but also to play a green traffic light card before continuing to advance.
Finally are the letters of immunity, which fixes a problem caused by an attack and does not allow it to take effect until the round is over. After using one of these cards it is possible to use another one, in the same turn. The four classes of immunity are as follows:
* possibility of passing a red light and exceeding speed limits. After a lockdown, a green traffic light card is also not needed;
* the gas tank cannot be emptied;
* the tires cannot be punctured;
* no accidents can happen.